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The Complete List Of David Bowie’s 100 Favorite Books

In 2013, David Bowie shared his 100 favorite books on his official website, ranging from classic novels to biographies of musicians and everything in between. How many have you read?

Interviews With Francis Bacon by David Sylvester
Billy Liar by Keith Waterhouse
Room At The Top by John Braine
On Having No Head by Douglass Harding
Kafka Was The Rage by Anatole Broyard
A Clockwork Orange by Anthony Burgess
City Of Night by John Rechy
The Brief Wondrous Life Of Oscar Wao by Junot Diaz
Madame Bovary by Gustave Flaubert
Iliad by Homer
As I Lay Dying by William Faulkner
Tadanori Yokoo by Tadanori Yokoo
Berlin Alexanderplatz by Alfred Döblin
Inside The Whale And Other Essays by George Orwell
Mr. Norris Changes Trains by Christopher Isherwood
Halls Dictionary Of Subjects And Symbols In Art by James A. Hall
David Bomberg by Richard Cork
Blast by Wyndham Lewis
Passing by Nella Larson
Beyond The Brillo Box by Arthur C. Danto
The Origin Of Consciousness In The Breakdown Of The Bicameral Mind by Julian Jaynes
In Bluebeard’s Castle by George Steiner
Hawksmoor by Peter Ackroyd
The Divided Self by R. D. Laing
The Stranger by Albert Camus
Infants Of The Spring by Wallace Thurman
The Quest For Christa T by Christa Wolf
The Songlines by Bruce Chatwin
Nights At The Circus by Angela Carter
The Master And Margarita by Mikhail Bulgakov
The Prime Of Miss Jean Brodieby Muriel Spark
Lolita by Vladimir Nabokov
Herzog by Saul Bellow
Puckoon by Spike Milligan
Black Boy by Richard Wright
The Great Gatsby by F. Scott Fitzgerald
The Sailor Who Fell From Grace With The Sea by Yukio Mishima
Darkness At Noon by Arthur Koestler
The Waste Land by T.S. Elliot
McTeague by Frank Norris
Money by Martin Amis
The Outsider by Colin Wilson
Strange People by Frank Edwards
English Journey by J.B. Priestley
A Confederacy Of Dunces by John Kennedy Toole
The Day Of The Locust by Nathanael West
1984 by George Orwell
The Life And Times Of Little Richard by Charles White
Awopbopaloobop Alopbamboom: The Golden Age of Rock by Nik Cohn
Mystery Train by Greil Marcus
Beano (comic, ’50s)
Raw (comic, ’80s)
White Noise by Don DeLillo
Sweet Soul Music: Rhythm And Blues And The Southern Dream Of Freedom by Peter Guralnick
Silence: Lectures And Writing by John Cage
Writers At Work: The Paris Review Interviews edited by Malcolm Cowley
The Sound Of The City: The Rise Of Rock And Roll by Charlie Gillete
Octobriana And The Russian Underground by Peter Sadecky
The Street by Ann Petry
Wonder Boys by Michael Chabon
Last Exit To Brooklyn By Hubert Selby, Jr.
A People’s History Of The United States by Howard Zinn
The Age Of American Unreason by Susan Jacoby
Metropolitan Life by Fran Lebowitz
The Coast Of Utopia by Tom Stoppard
The Bridge by Hart Crane
All The Emperor’s Horses by David Kidd
Fingersmith by Sarah Waters
Earthly Powers by Anthony Burgess
The 42nd Parallel by John Dos Passos
Tales Of Beatnik Glory by Ed Saunders
The Bird Artist by Howard Norman
Nowhere To Run The Story Of Soul Music by Gerri Hirshey
Before The Deluge by Otto Friedrich
Sexual Personae: Art And Decadence From Nefertiti To Emily Dickinson by Camille Paglia
The American Way Of Death by Jessica Mitford
In Cold Blood by Truman Capote
Lady Chatterly’s Lover by D.H. Lawrence
Teenage by Jon Savage
Vile Bodies by Evelyn Waugh
The Hidden Persuaders by Vance Packard
The Fire Next Time by James Baldwin
Viz (comic, early ’80s)
Private Eye (satirical magazine, ’60s – ’80s)
Selected Poems by Frank O’Hara
The Trial Of Henry Kissinger by Christopher Hitchens
Flaubert’s Parrot by Julian Barnes
Maldodor by Comte de Lautréamont
On The Road by Jack Kerouac
Mr. Wilson’s Cabinet of Wonders by Lawrence Weschler
Zanoni by Edward Bulwer-Lytton
Transcendental Magic, Its Doctine and Ritual by Eliphas Lévi
The Gnostic Gospels by Elaine Pagels
The Leopard by Giusseppe Di Lampedusa
Inferno by Dante Alighieri
A Grave For A Dolphin by Alberto Denti di Pirajno
The Insult by Rupert Thomson
In Between The Sheets by Ian McEwan
A People’s Tragedy by Orlando Figes
Journey Into The Whirlwind by Eugenia Ginzburg

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Iggy Pop and Josh Homme Recorded A New Collaborative Album in Secret

Rock icon Iggy Pop and Josh Homme of Queens of the Stone Age recorded an album in secret and announced it for the first time tonight on The Late Show With Stphen Cobert.

Joshua tree. …It’s lovely because you have a chance to sort of make mistakes and figure things out and find your own path. When you make a record, nobody is aware you’re doing it, you’re kind of making it for each other and you’re kind of there to excite and dazzle each other.

The pair later debuted the song “Gardenia” from the new album, which will be available March 18, 2016.

https://youtu.be/DngIWkQVPgU

Best quote ever from Glenn Frey of The Eagles

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“Except for a few guitar chords, everything I’ve learned in my life that is of any value I’ve learned from women.”
– Glenn Frey

Yes, please.

Sesame Street And The NAMM Foundation Invite Kids To Make Music With New App

Everyone’s friends from Sesame Street are inviting kids to join their band. TheSesame Street Makes Music app, now available in the App Store, welcomes kids to discover musical instruments and play some of their favorite songs with Abby, Cookie Monster, Elmo and Ernie. Created by Sesame Workshop and IDEO with the NAMM Foundation,Sesame Street Makes Music provides fun ways for kids to explore tempo and beat and hear a variety of music genres.

Sesame Street Makes Music features six classic songs kids can play including a reggae version of “If You’re Happy and You Know It,” and a jug band rendition of “Old MacDonald.” Kids can play songs with the band in the Sesame Street concert hall or explore a variety of instruments on their own.

“Music has such a powerful connection to helping kids learn. Sesame Street Makes Music is an exciting, interactive way for kids to engage in the fun of expressing themselves through music and discovering the wide world of music with the characters and songs they love,” said Jennifer A. Perry, Vice President, North America Media Products and Publishing.

“Research continues to show that music learning may have profound health, social and cognitive development benefits even at the youngest ages,” said Mary Luehrsen, executive director of the NAMM Foundation. “But most of all, music is a fun way for kids to be creative and engage with the world around them. We hope that this app helps place the power of music and creativity into more kids’ hands, while kicking off a lifetime of music making!”

Sesame Street Makes Music is available for iPhone and iPad through the App Store for $2.99.

Sesame Workshop is the nonprofit educational organization behind Sesame Street which reaches 156 million children across more than 150 countries. The Workshop’s mission is to help kids grow smarter, stronger and kinder. Delivered through a variety of platforms, including television programs, digital experiences, books and community engagement, its research-based programs are tailored to the needs of the communities and countries they serve. For more information, visit us at www.sesameworkshop.org.

The NAMM Foundation is a nonprofit organization with the mission to advance active participation in music making across the lifespan by supporting scientific research, philanthropic giving and public service programs. For more information about the NAMM Foundation, please visit www.nammfoundation.org.

IDEO is a human-centered design and innovation firm ranked independently among the ten most innovative companies in the world. Learn how our team of child-development experts, veteran toy designers and interaction designers approach the creation of award-winning kid apps at www.ideotoylab.com.

Cord Project acquired by Spotify to explore new ways to discover and listen to music

Cord Project, founded in 2014 by former Googlers Jeff Baxter and Thomas Gayno, designs and builds products exploring audio on today’s and tomorrow’s connected devices. Their flagship product, Cord, is an incredibly simple, one tap voice messaging platform built for phones, tablets, and watches on iOS and Android. Cord counts over a million users around the world and has grown along with the popularity of voice messaging and wearables.

“We founded Cord Project because we saw a huge opportunity for innovation in the audio space,” said Thomas Gayno, Cord Project’s CEO & Co-Founder. “At Spotify, we’re looking forward to continuing that exploration to build even better ways to discover and listen to music across connected devices.”

Cord Project will be joining Spotify in New York where they will build a product group focused on creating compelling content experiences. “The team at Cord has built brilliant products which both demonstrate their passion for audio and also their talent for product design, innovation and delivering great user experiences,” said Shiva Rajaraman, Spotify’s VP of Product. “We’re excited to welcome them to the team at Spotify, and looking forward to their contributions in shaping the future of music engagement.”

Cord Project is a small team of designers and engineers exploring audio communication on today’s and tomorrow’s connected devices. The company was founded in 2014 in New York City by former Googlers Thomas Gayno and Jeff Baxter and acquired by Spotify inJanuary 2016 (terms are undisclosed). Prior to the acquisition, Cord had raised $1.8 million in seed funding from Metamorphic Ventures, Lerer Hippeau Ventures, Google Ventures, Greycroft, Slow Ventures, and a handful of angel investors.

 

Cord Project’s founders, Thomas Gayno & Jeff Baxter, previously worked together for five years at Google Creative Lab in New Yorkwhere they invented new products, features, brands, and experiences for Google, Android, Chrome and Google X. They left in April 2014 to found Cord Project Inc.

 

Deezer Raises €100 Million And Expands Catalogue To 40 Million Songs

Deezer, the leading global on-demand music streaming service in more than 180 countries, today announced that it has secured €100 million led by Access Industries, with participation from Orange. In addition to new funding to drive growth, Deezer has expanded its catalogue to over 40 million songs, now the largest music catalogue available globally.

The financing will be used to increase customer acquisition efforts around the world, accelerate the introduction of new products, features and growth initiatives to serve the company’s mission to create a more valuable product offering and build more programmed experiences for music fans and audio enthusiasts.

“We’re in the early stages of the music streaming market and it’s quickly becoming the primary distribution channel for music,” saidHans-Holger Albrecht, Chief Executive Officer, Deezer. “The additional funding will allow Deezer to consolidate our position as a leading global, independent audio streaming service and expand our offering to music lovers around the world.”

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Over the past several months, Deezer has doubled its talk offering to more than 40,000 radio shows, audiobooks and podcasts across several markets, introduced premium sports and live football content, re-designed its iOS and Android apps and expanded its automotive offerings. Deezer has also established and expanded partnerships with BMW, BandPage, Sonos, Three and others.

“The explosion of music streaming creates a unique opportunity to build a truly personalized service for listeners. Deezer is at the leading edge of this change with a differentiated offering that emphasizes unique localized experiences,” said Guillaume d’Hauteville, Vice Chairman of Access Industries. “We are proud to continue to support the innovative Deezer team.”

“Consumers everywhere are listening to music on their mobile phones, and this represents a massive opportunity for engagement and increased usage. Capitalizing on this shift, Deezer has built a high-quality service, constantly improving its user experience with new services: personalized radio, high-definition audio, lyrics and now the largest music catalogue in the world,” said Pierre Louette, Chief Executive Officer Delegate, Orange. “We’re thrilled to be investing in the music streaming market as we have always been convinced it was a tremendous opportunity to drive innovation on a global basis.”

Deezer is the first truly worldwide digital music streaming service in over 180 countries, with over 6 million subscribers worldwide. Deezer is at the forefront of a music revolution, allowing fans instant access to the largest streaming music catalogue in the world, with more than 40 million songs and 40,000 podcasts on any device. Combining the best of man and machine, Deezer’s global editorial team searches for the best music around the world and its algorithmic recommendations help fans discover music they will truly love. Deezer is available on your favorite device, including smartphone, tablet, PC, laptop, home sound system, connected car or smart TV.

Launched in 2007, Deezer is a privately held company, headquartered in Paris with offices in London, San Francisco and around the world. Deezer is currently available as a free download for iPhone, iPad, Android and Windows devices or on the web at deezer.com globally outside the US.

Iron Maiden Announce Mobile RPG ‘Legacy of the Beast’

Iron Maiden game visual (PRNewsFoto/Roadhouse Interactive)

Roadhouse Interactive, 50cc Games and Metal legends Iron Maiden are pleased to announce that Iron Maiden: Legacy of the Beast, an action-packed, free-to-play RPG steeped in Iron Maiden mythology, will launch worldwide this summer on iOS and Android platforms.

Following a series of hit action sports titles for Red Bull Media House, Warhammer 40,000: Carnage, a Games Workshop ARPG, andFood Battle: The Game for YouTube sensations SMOSH, Roadhouse Interactive’s development and publishing divisions have been working hand in hand with Iron Maiden and their Phantom Music Management team, who have granted unparalleled access to the vaults in order to create a truly authentic Iron Maiden game.

Developed in close collaboration with Iron Maiden’s management, players take on the role of the band’s iconic mascot, Eddie, in his many forms – each with unique abilities. Players explore new worlds, travel through time, and battle a cast of dramatic and engaging characters drawn from the expansive catalogue of Maiden’s albums and art. Gameplay is enhanced with a soundtrack using songs spanning the band’s entire career, including previously unheard live recordings of Iron Maiden classics adapted for the game by engineer Tony Newton under the close scrutiny of bassist and founding member Steve Harris.

“We always thought Maiden’s music and imagery with Eddie could be perfect for gaming and it’s something we have been looking at doing again since Ed Hunter in 1999. Now in 2016 it can all be done on a smartphone which makes it even more accessible for all our fans and also all the gamers out there,” comments Harris.

Iron Maiden’s latest album, The Book of Souls, was released in September 2015 to popular and critical acclaim, hitting the #1 spot in over 40 countries and reinforcing their position as one of the most relevant and influential bands in music today. This year they will embark on the The Book of Souls World tour and with fan excitement at fever pitch it’s the perfect time to expand Iron Maiden’s legend into gaming.

Iron Maiden: Legacy of the Beast will be available later this year on iOS and Android platforms.